To perform this glitch, the player must enable Debug Mode. Tails will try to reach the player, and after a couple of seconds, he will try to perform a spindash to catch up and fail. Then, the player must run towards the spring and jump on it. To perform this glitch, the player should first select any level that has a spring which they can stand on while playing as Sonic and Tails. In Aquatic Ruin Zone, if Sonic collides with an enemy while behind a leafy section of the background, he will not take damage. (this also works in Knuckles the Echidna in Sonic the Hedgehog 2) Eventually, the player will fall down when they're not meant to. Once they see a ramp, they should roll down it without pressing anything. Next, the player should start going backward, avoiding all the boosts they see. Once there, they should take the lower path, then continue until they get about 1/4 of the way through the loop while avoiding the Speed Booster. To perform this glitch, the player should first enter Chemical Plant Act 1. This glitch is not present in the remake, nor in Knuckles the Echidna in Sonic the Hedgehog 2. The bottom two foreground layers of Emerald Hill Zone do not scroll properly, meaning that they are permanently misaligned. This will cause the sudden palette change for Sonic's blue color coincidentally. The reason for Ashura's happening comes from the game's limited RAM quantity that will start overloading the data, when numerous amounts of waterfalls are added via Debug Mode. Sonic's fur can also become yellow and black, red, green and brown, or even plain green. The glitch will not always result in Ashura. If Sonic's eyes remain black, however, then only Sonic himself will change color. After performing the glitch, if Sonic's eyes turn blue, then almost everything will change color as well the animals, the robots, etc. When Sonic's palette is glitched, his life icon additionally changes itself to the color swap, as well as the signpost If Super Sonic is activated, Sonic's standard sprite returns, since his palette after transformation is located within the transformation palette. When Sonic is hit by an enemy, the leg colors will revert to blue. In Emerald Hill Zone Act 2, the player has to place multiple large waterfalls on the first Coconuts Badnik to change into a red, black and green Sonic. Afterwards, by pressing to close Debug Mode, Sonic changes into a multicolored Sonic (colors change depending on where waterfalls are placed).
![sonic heroes speedrun sonic heroes speedrun](https://i.ytimg.com/vi/KpCMwIuZHkE/mqdefault.jpg)
By pressing the A button four times, the player can find an object that is invisible, place it multiple times by pressing repeatedly, and the player will create multiple large waterfalls around the area. In Emerald Hill Zone Act 1, the player has to press immediately to become a Ring in Debug Mode. Each area unlocks a different color palette. When the player enters the Zone, he has to make an invisible object and a large waterfall in the Debug Mode. To perform the glitch, the player has to activate Debug Mode regularly and select Emerald Hill Zone from the Level Select screen. Sonic with a corrupted color palette in Emerald Hill Zone. The player can then stop holding down A.ĭespite its possible status as a glitch, this has been listed in the hints menu of Sonic Mega Collection, and recreated in the 2013 re-release of Sonic 2. If a ring sound is heard, the player then needs to hold down A, go to any level, press start, and wait for the title card to disappear. If the player is now at the level select screen, they can proceed to activate otherwise, they must reset the console to get to the title screen, or press start and then press A depending on whether or not they correctly entered the code, which will cause them to restart.Īt the level select screen, the player should scroll down to the sound test at the bottom-right hand corner of the screen, then play the following sounds in order: 1, 9, 9, 2, 1, 1, 2, 4. Before the choices appear, the player must hold down A, then press start once they reach the menu. Once the passcode has been entered, the player will be returned to the title screen. Otherwise, they should play the sounds in order again. If a ring sound is heard, the player must restart the game (by holding A button for Mega Drive/Genesis and pressing start) and return to the title screen. They should enter the options menu and play the following sounds in order: 19, 65, 09, 17.
![sonic heroes speedrun sonic heroes speedrun](https://i.ytimg.com/vi/pWoXxr8MCrg/maxresdefault.jpg)
This may or may not be a glitch it is clear these features were created intentionally, but they may have been left in the game by accident.Īt the title screen, the player should scroll down past the bottom another possible choice, options, will appear.
![sonic heroes speedrun sonic heroes speedrun](https://i.ytimg.com/vi/yejHGVGhAS8/maxresdefault.jpg)
![sonic heroes speedrun sonic heroes speedrun](https://i.ytimg.com/vi/RXVDk7bcalU/hqdefault.jpg)
Many of them have not been confirmed by Sega. Unless otherwise noted, all glitch names are conjectural. This article contains a list of glitches from Sonic the Hedgehog 2.
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